Terrariums V1.1 is LIVE!
AXS ·
Terrariums V1.1 is LIVE! Accessories, land items, and Fortune Slips now raise your plot’s Atia’s Flame, joining the evolved part benefits that shipped July 15. Equip up to 5 accessories per axie and place up to 8 land items per plot. Match an item to your plot’s environment and the boost multiplies. Spend Fortune Slips for a 10% Flame buff. Every purchase adds 24 hours to the timer, and the buff runs down on its own. Atia’s Flame is the heart of each Terrarium. Every axie brings its life to the flame: birthright, accompaniments, evolved parts, devotion, and tended ground. The more an axie offers, the higher the flame climbs. The higher the flame, the more shards rise from the ground. Birthright comes first. Every axie carries a measure of Atia’s Flame. Bloodlines vary in depth, and the strongest lines burn brightest from hatching. Accompaniments come next. Some sit quiet: an idol, a talisman, a token of fortune. Some live, like a pot golem woken in Atia’s Flame, a spirit that stays at an axie’s side through the seasons. Evolved parts stir the flame as well. An axie that has shed its hatchling shape draws more than any other, for its evolved parts were won in Atia’s own flame. Devotion too, moves the flame. Those who give their days to the shrine, who tend it and pray before it, learn to call the fire higher than it would climb alone. Such mastery holds for a season, then needs renewal, for the flame answers only those who return to it. Aesthetic excellence powers the flame, in ways that are still being understood. What is known: crystals, blooms, and adornments grace each plot, and every land bears its own. The Forest differs from the Arctic; the Arctic differs from the Savannah. A tended plot draws a richer answer from the flame, for the land rewards those who tend it. Lately, the flames burn brighter and higher than in seasons past. Strength has been gathering across Lunacia. Plot by plot, beyond what quiet years would call for. Today, the flame answers all of it. Terrariums V1.1 is LIVE! V1 gave your land one job: mine bAXS every hour, powered by the axies you sent to the shrine. Rarity decided everything. The accessories in your inventory, the items you collected, the slips you prayed for: none of it reached the flame. That changes now. Accessories, land items, and Fortune Slips all feed your plot’s Atia’s Flame, joining the evolved parts that went live July 15. V1.1 adds three new inputs to your Flame, on top of the evolved parts already live: Each axie carries Flame. Rarity sets its base, the way it did in V1. Evolved parts and accessories now add on top. Your plot totals that Flame. Add up every axie working the shrine. Land items and Fortune Slips then multiply the total, so they lift every axie on the plot at once. The pool splits by share. Every hour, each land category pays out a fixed pool of bAXS, divided between plots by how much Flame each one brings. Bring 5% of the Flame in your category, take 5% of the pool. That’s the whole system. Raise your Flame, raise your share, raise your payout. Equip up to 5 accessories per axie, and each one adds Atia’s Flame directly. The boost scales with the accessory’s rarity and your axie’s collection. A Mystic axie with a Mystic accessory adds 9 Flame. A Normal axie with a Common accessory adds 0.1. Accessories work in both modes. While your axie mines in the Shrine, they raise its Atia’s Flame. While it rests, they raise its AXP by rarity. You can now equip accessories to your axies inside Terrariums, without leaving the game. 💡 Reminder: some axie body types can’t equip certain accessory types, as has been the case since accessories launched. Spiky, Wetdog, Bigyak, and Nightmare body types can’t equip hip accessories . Curly body types can’t equip cheek accessories . Frosty body types can’t equip neck or hip accessories . Go through your inventory before the next tick. Every accessory sitting idle is Flame your plot could be earning. Land items were decoration for years. Today they earn. Place up to 8 land items on your plot. Each one raises your plot’s Flame by rarity: Land items lift your AXP too, climbing from 1% at Common to 4% at Mystic. Environment decides how far each boost climbs. Match an item to your plot and a multiplier applies: Savannah, Forest, Arctic: ×1.2 on matching items Luna’s Landing: ×1.5 on every item you place Genesis and Luna’s Landing owners get the multiplier on everything, whatever environment the item came from. Everyone else earns it by matching, and items that clash still count at their base boost. Here’s the formula: % Land Item Boost = ( Total % Boost of Matching Environment Items × Environment Multiplier ) + Total % Boost of Remaining Items Take a Forest plot with six items placed: Matching (Forest): Common 0.05%, Rare 0.1%, Mystic 1.5% Non-matching: Savannah Rare 0.1%, Savannah Epic 0.75%, Arctic Epic 0.75% The three Forest items total 1.65% and trigger the ×1.2 multiplier, which brings them to 1.98%. The other three add their base 1.6%. Together the plot earns a 3.58% Land Item Boost , applied to the Flame of every axie working the shrine. Note: once a land item is placed and locked, it can’t be listed or traded until you unlock it again. The map is larger now, with space to spread your items out and decide how your plot actually looks. Scroll left and right to take it in, and to find where your axies are hanging out or hiding. With the extra room in place, this sets up for a future update that could let you move around the buildings and objects that sit locked on your land today. Spend Fortune Slips to activate a buff that adds 10% Atia’s Flame to your plot. Each buff runs 24 hours. Buy as many at once as you like, and every purchase adds another 24 hours to the timer. The buff runs by itself until the timer ends, so you can buy several days at once and leave your plot alone without a daily check-in. The buff starts the instant you activate it, not on the next tick, and runs 24 hours from that moment. If you activate at 1:30PM, it expires at 1:30PM the next day, so the final 1–2PM tick falls outside the window and misses the bonus. Activate just after a tick to capture the most full ticks. Note: the 10% doesn’t stack, so extra purchases extend the time rather than the strength. Buffs apply per plot, and the cost scales with your land type: To earn Fortune Slips, hold a collectible axie and pray to Atia daily. New to Fortune Slips? Learn how they work . Terrariums rewards placement. The same collection earns differently depending on which axie carries your evolves, which plot holds your rarest items, and which category your axies mine in. Four decisions worth making: Evolves. Concentrate them on one axie. Five parts hit the ×1.45 multiplier and stack their Flame, while one part each across five axies stays at ×1.0. Land items. They multiply your plot’s total Flame rather than adding to one axie, so they pay hardest where your rarest axies work. Put your Mystic items on that plot. Fortune Slips. The buff is a flat 10% on any plot, so a Savannah costs 3 slips for the same lift Luna’s Landing charges 2,880 for. Plot Categories. Your share depends on the total Flame of every mining plot in your category. A quieter category can pay better, even from a lesser plot. Check which categories have low total Flame before you place. We announced V1.1 on July 1. Lunacians started building for it that week, before a single benefit went live: 2,249 axies bred , up 49% week over week 134 Mystic ascensions , twelve times the week before Then came July 14, the day before evolved parts went live. In 24 hours, finished evolutions climbed 92.8%, evolutions started climbed 58.5%, and Mystic ascensions ran 29 times their usual rate. The wider market followed. Over the past 30 days, Axie ranked first among all gaming NFT collections by volume on OpenSea at 191.8 ETH, with Axie Land second at 92.7 ETH and Axie Consumable Item sixth. V1.1 closes the loop the sneak peek opened. Evolved parts, accessories, land items, and Fortune Slips all reach the Flame now. V1.2 moves up a level, from what sits on your axies to how your holdings work together: Estate multipliers: Rewards for holding your plots together rather than scattered. Multiple collectible parts buff: Flame for axies carrying several collectible parts at once. We’ll share the details as V1.2 gets closer. Everything in V1.1 came from Lunacians telling us what was broken and what was missing. Local Lunium recovery, the tick interface, every buff in this post: you asked, we shipped. Keep the feedback coming and we’ll keep building what you actually want.
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The Terrariums V1.1 update has officially gone live. This release is expected to boost ecosystem activity and increase user engagement. Investors should closely monitor future platform internal metrics and trading volume changes.
상승 영향
- Crypto — The launch of Terrariums V1.1 is expected to expand the platform ecosystem and boost user engagement, thereby increasing token demand.
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